Welcome to the gaming hub!

The gaming hub is where gaming takes place. I will post ramblings about gaming here, be it my video games that I make, or the video games that I play and sometimes, the video games I dont play. I think itd be a good idea if I talk about the video games i'm making at the top of the page tho, so they dont get buried :/

I make video games.

i make games. i dont really finish them but i sure do love making them. Along the years, ive started and not finished quiete a few projects. in this article, ill go over the video games i am making right now, the ones i was making but stopped, the ones i pretty much finished but never put online, and the ones i plan on making in the future.

Let's start with the game I am, as of 21/07/26, currently working on. You can follow its developpement on my youtube channel through a series of devlogs, and on my itch.io (fr). Les entrailes de Therex (Therex' entrails) is a dongeon crawler rogue-like. But it's not like other rogue-likes, it's better. How ? you might ask. Well, first of all, I love roguelikes, crawling, dungeons and crawling around dongeons like a rogue, so you could say im the fittest person to make this kind of games. For real tho, im just trying to add a little salt to a very old formula by addapting newer roguelike/lite mechanics to a genre that really needs it. First, I plan on adding meta progression in some way (some people say that meta progression is the difference between roguelikes and lites but i dont agree so f* off).
Second, im adding a ton of QOL that's been accumulating over the years since rogue, net or angband started developpement. Third, im putting some special sauce on it, dont even worry about it. Finally, say goodbye to dnd and the lord of the rings, im cooking up an original setting just for this games that's going to be awesome. Expect a conlang, lore, cool art, etc.

Another game ive been deving is a simple objet finding games. think big fish games circa 2012 but i make all the art. And the hints/story is entirely written in an original conlang. I'm pretty much done with the art of the first 2 worlds of the game (each world contains 3 screens with each screen having between 12-20 things to find).
Im currently working on a screen for the third world which contains IRL art : I'm making a painting and I asked around friends and family for potential collabs for this. The other holdup with this game is 1) the music and 2) the hints. For thr music, i need to make some songs, but im quiete lazy when it comes to music so it might be a while before i actually get to it. As for the hints, as I said, all the hints are in my own Jéyûng conlang, which makes them pretty hard to write. at least it would have been hard a few months ago, before i had come up with all the grammar and vocab i need. now im just too lazy to finish this game. Technically, the game already has a private itchio page, that I will post here once i decide to stop being lazy.

Now, onto the games that i plan on making. I have a few game ideas.
One of these projects, the most complicated, might take a while before it can come true, tho I do have the basics. The idea is to create a trilogy of games, each made at 3 different levels of abstraction, each one more abstract than the last. The first one is going to be a point and click game (i've made a few tries at it, ive even gotten pretty far into developpement, unfortunately, my godot skills kinda failed me at the time). This point and click game will, for all intents and purposes, be pretty straight forward, a fun adventure through an underground scientific station where you wake up after being captured and experimented on. it sounds kinda morbid but the game is lowkey going to be fun and quirky, everybody working on the station will be very incompetent and you're gonna end up doing their work for them, resulting in your freedom from their experiments. This game is going to, slowly but surely, introduce the player character to Jéyûng: the further you progress into the game, the more the puzzles are going to be language puzzles, etc.
The second game, of middling abstraction, is going to be a simulated computer system, where the player has to untangle a story by talking to people in chats, read documents, listen to audio logs, etc. The crux of this game is going to be a Zachtronics-like puzzle system where the player has to write code in a custom programming language made for the game. This programming language is going to use Jéyûng keywords and have a Jéyûng documentations. Most of the dialogue and text in this game is also going to be written in Jéyûng.
The third and last game, the most abstract, is going to consist in a custom OS that i make and that players are going to have to install on their computer (or virtual machine). The OS is going to be preloaded with a lot of content, telling a story as you try to setup different systems. The OS is going to come with an installation manual and documentation, written in Jéyûng. The idea is that setting up and discovering a new OS is a game in and of itself as well as learning and reading a new language. Obviously, the OS is going to be full of little parcels of story, for the player to uncover as they get familiar with the OS.
Anyways, this project especially the third game, is going to be infinitelly time consuming, and i dont even know when ill be able to start working on it.

Lets finish this first article with a few games i stopped making midway through. One of those, i wont talk about here since its developpement was documented on my youtube channel.
One of the only other game that ever got to a point worth talking about, is my first real game project. The concept was simple : a down-on-their-luck NEET shut-in gamer needs to go to the cornerstore to stock back up on monster energy drinks. when they get out of their appartment, they realize that the world around them has been crumbling and that their entire neighborhood is getting overrun by abominations out of this world. The goal was to overcome different puzzles to finally arrive at the store, and finishing the game. unfortunately, this being my first game deving venture on godot, i was VERY bad at it and a mountain of tech issues got in the way of finishing the game. I do plan on picking this project back up in the future, probably starting from the ground up.
Another game i kinda gave up on/postponed was a life-sim/gacha-game based around collecting cigarette packets. Basically, kinda like the coin game except instead of casinos, you can only gamble on getting cigarette packets of varying rarity. Kind of a fun concept that i eventually got bored of but might get back into in the future. I made two songs for this game that you can listen to on my youtube channel : the songs registered under "cig eater OST" in this playlist
A more recent venture whose developpement i had to postpone due to technical issues is iron-lung-like game. The main premise of the game was that you had to control a small rover on an alien planet from a shuttle in orbit. The controls of this rover are supposed to be complicated and the game has you running around your shuttle performing maintenance on the systems as well as managing the player character's health: basically ironlung x fnaf but in space. this game is completely designed in a notebook, i just need to finish making it playable, However, the vehicule engine in godot is a pain to work with for me (i dont know jack about cars and have never designed a 3d map where i have to account for car physics.).